Mesh modeling enables to approximate a smooth surface using a mesh of faces called
subdivisions
Tessellation lines represent the visual boundaries of each subdivision
Each subdivision has one face, no <> 4 edges, and a corresponding number of vertices
Each subdivision face, edge, or vertex can be edited independently by moving, rotating, or scaling it with the 3D-Gizmo
The black lines on the model are called tessellation lines and visually represent the boundaries of each subdivision
No comments:
Post a Comment