1. First set the subobject filter to Edge:
- Mesh Modeling tab > Subobject panel > Edge
- This enables the edges to be selected when perform the subobject selection steps
2. To select the subobject edges which will define the raised area for the mouse buttons:
- Press and hold CTRL
- Click each of the four subobject edges
3. To move the selected edges using the 3DGizmo:
- Click the Z axis on the 3D-Gizmo
- Position the edges approximately as shown
- Click to complete the move
4. To smooth the basic shape of the mouse object:
- Mesh Modeling tab > Mesh panel > Smooth More
- Repeat the Smooth More command twice
5. Next, raise the center ridge 脊状突起 for the mouse wheel opening:
- Press ESC to clear any existing selections
- Press and hold CTRL
- Select the two subobject edges
6. Move the selected edges using the 3D-Gizmo:
- Click the Z axis
- Position the edges approximately as shown
- Click to complete the move
7. Now, use the 3D-Gizmo to widen the mouse uniformly on each side towards the front:
- Press ESC
- Press and hold CTRL
- Select the subobject edges as shown in the first of the following illustrations
- Rotate the view 90 degrees
- Select the corresponding subobject edges on the other side as shown in the bottom illustration
8. Switch the 3D-Gizmo to scale mode:
- Place your cursor at the origin of the 3DGizmo
- Right-click. Click Scale
9. Next, relocate the 3D-Gizmo midway between the edges:
- Place your cursor at the origin of the 3DGizmo
- Right-click and click Relocate Gizmo
- SHIFT+ Right-click. Click Mid Between 2 Points
10. Finish locating the 3D-Gizmo:
- Click point 1
- Click point 2
- The 3D-Gizmo is located at the center of the object for a uniform scale
11. Next, scale the selected edges equally:
- On the 3D-Gizmo, click the X axis
- Drag to widen the object at the selected edges
- Click to place the new width
- Press ESC
12. View your model from different viewpoints
The object in the following illustration is shown in the NW Isometric view
13. Next, to define a flat bottom for the mouse and add a crease to the bottom faces:
- Using the ViewCube, display the Left view
- Mesh Modeling tab > Subobject panel > Face
- Mesh panel > Mesh Edit panel > Add Crease
- Window select the bottom faces. Press ENTER
- Press ENTER again to accept the Always option
14. Rotate the object and view the flat underside
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15. Now that the shape is defined for the mouse, convert the object to a solid so that additional
features can be added:
- Modeling tab > Convert Mesh panel > Smooth, Optimized
- Mesh Modeling tab > Convert Mesh panel > Convert to Solid
- Select the object and press ENTER
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