Friday, May 28, 2010

Material

Create New materials
Use and edit existing materials

Applying materials to objects is a key part of rendering a scene
Convey 传达 the design intent by making objects appear more realistic

A material can control an object's color, shininess, transparency, illumination, and, in some cases, textures and surface qualities

  1. Floor: uses specific color properties as well as a texture map and a bump map to simulate a hardwood floor
  2. Table Top: uses a Diffuse color setting of nearly white (250, 250, 250) with the Shininess property set to the maximum setting, while the Opacity property is set to the minimum setting. Other settings are used as well to simulate a glass table top
  3. Chair Surface: uses color settings and texture and bump maps to simulate a leather seating surface
  4. Table Leg: uses the Metal-Polished template, the Shininess property set to 94, and a texture map. These properties combined with others simulate a chrome reflective surface
  5. Chair Platform: uses the Metal-Bushed template settings, specific color values, and a texture map. These properties combined with others simulate a dark blue metal surface

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