Tuesday, June 1, 2010

Advanced Render Setting

Render a scene and output an image to a file
Render tab> Render panel > Advanced Render Setting

Using the Advanced Render Settings palette, can fine-tune settings that affect the rendering of a scene
There are some elements that the default presets do not take advantage of, such as shadow maps, global illumination, and final gather

Ray tracing
  • affects how light bounces off materials and how reflections and refractions are calculated
  • creates sharper shadows than shadow maps do
Global Illumination and Final Gather options
  • improve the accuracy of how light bounces off objects in a scene
  • Using indirect illumination, enhance a scene by simulating radiosity, which can help to improve the way light fills a room and the way colors bleed off some objects onto others
e.g. the color from the metal cabinet bleeds onto the wall in real life based on how the light hits it

Render Context: Contains settings that affect what is rendered and the final output of the render
Materials: Contains settings that affect how materials are used during rendering
Sampling: Contains settings that affect how sampling is handled for rendering
Shadows: Contains settings that affect how shadows are calculated and appear in a rendering
Ray Tracing: Contains settings that affect the shading of objects in a rendering
Global Illumination: Contains settings that affect how a scene is illuminated
Final Gather: Contains settings that affect how Global Illumination (GI) is calculated
Light Properties: Contains settings that affect how indirect illumination is calculated
Visual: Contains settings that control how some of the visual aids are displayed to help explain how some of the features of the renderer behave
Processing: Contains settings that can affect the time in which the rendering is completed

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