Thursday, June 3, 2010

Camera

Use cameras to create perspective views of the models, simulating real-world views of virtual objects
Like using a real camera, the resulting views are based on the camera's position, target, field of view, and lens properties

  1. Camera Location Grip: Click and drag to move camera
  2. Target Location Grip: Click and drag to move camera target
  3. Lens Length/FOV Grip: Click and drag to adjust the lens length and field of view properties
  4. Camera and Target Location Grip: Click and drag to move the camera and target at the same time

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