Use cameras to create perspective views of the models, simulating real-world views of virtual objects
Like using a real camera, the resulting views are based on the camera's position, target, field of view, and lens properties
- Camera Location Grip: Click and drag to move camera
- Target Location Grip: Click and drag to move camera target
- Lens Length/FOV Grip: Click and drag to adjust the lens length and field of view properties
- Camera and Target Location Grip: Click and drag to move the camera and target at the same time
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