Showing posts with label Mesh Primitives 46. Show all posts
Showing posts with label Mesh Primitives 46. Show all posts

Saturday, November 28, 2009

Mesh Modeling

Mesh modeling is like sculpting 雕塑 with a net that approximates almost any shape

Think of each hole in the net as a subdivision

The camera body started as a basic box and was sculpted into this shape within a few minutes

Subdivision Meshes

Mesh modeling enables to approximate a smooth surface using a mesh of faces called
subdivisions

Tessellation lines represent the visual boundaries of each subdivision

Each subdivision has one face, no <> 4 edges, and a corresponding number of vertices
Each subdivision face, edge, or vertex can be edited independently by moving, rotating, or scaling it with the 3D-Gizmo

The black lines on the model are called tessellation lines and visually represent the boundaries of each subdivision